- SYSTEM ⇱
- SCORING ⇱
- PLANNED FEATURES ⇱
- Some example tracks below
- Brief FAQ ⇱
I don't like adding art to the side, it's distracting. Black bars are better because they don't draw your eyes away from the action on the screen. "Wasted screen space" is a fallacy, a well designed game uses the screen space it requires, no more, no less. You're staring at the center of the screen when you play anyway.
- STORY ⇱
- RANK ⇱
- Additional comments ⇱
- Why do this
Yet, also, as those who are "creative people" know, when you make something, there is always something personal and intrinsic to you that comes out, and that's what makes it interesting to make things. The more I've put time into my projects, the more I realize that what I get from things is different from others, and that makes what I want to do more interesting, at the very least conceptually. I don't know if what I make will be good or bad, a masterpiece or just another game--the dreaded Euroshmup is still a design decision that matters to the developer--but I do know that I've put what I love and enjoy in these kind of games into it, and that's enough for me.
- My design philosophy
- About me and some trivia ⇱
- My favorite shmups and some more personal anecdotes
R-Type
Cotton: Fantastic Night Dreams
Lords of Thunder
Armed Police Batrider
The original creation date reads June 2010, so my date for when I began my obsession with the game wasn't just me guessing a random date in the end.
With that in mind, I do want to bring up a funny story about my time in college related to my 2010s obesession with the game. It was probably around 2014-15 or so, I can't remember exactly, but I brought my dreamcast into the dorm and started playing Stage 1 Green, and one of my dormmates who saw me not just playing a dreamcast, but also a shmup, wanted in. I didn't realize how hard the game was on first play until I saw him just die to the first formation, but that's also where I realized how great the game was, because the surface of it sort of obscures how hard it actually is, because it wants you to learn how to play it, not just come in casually and beat it with experience gleaned from other games. Truly a genius game.